- Finalized the shell rig.
- Character rig in progress.
- Scene 3-4 to Scene 3-7 Animation Test using the new shell rig
- Animation hitting references
- Cell material test
- Fluid simulation in progress. We had a lot of discussion about how the fluid should be simulated this week. Since if the object moves too fast in the animation, the fluid simulation will become unstable, we decided to use mesh to fake fluid movement for far shots. For the closer shots, we are currently experimenting with using a slower movement animation for fluid simulation and then compose it into the real animation in a later stage. We shall see how things go.
- Trail simulation in progress
- Environment design and modeling started
- Team photo is done! Yeah!
- We have a logo now!