We used Kanban method the first 12 weeks to optimize our feature discovery process and team’s workflow. We then implemented Scrum from week 13 to 16 to ship a weekly playable product and iterate based on the players’ feedback. We used both sticky notes and G Suite software as our go-to tools to track features and project status.
Dev Blog
- Piggy Banksy Live at G4C
- Post-Mortem
- WK 16 – Finals presentation
- WK 15 – Site visit
- WK 14 – Piggy Banksy baby! (Beta Build)
- WK13 – Conflict resolution
- WK12 – Putting pieces together (Alpha Build)
- WK11 – The right framing
- WK10 – Nose dive in blurry directions (Pre-alpha Build)
- WK9 – Work with what we have
- WK8 – Halves presentation
- WK7 – The first playtest
- WK6 – We have a vision
- WK5 – Agree to disagree
- WK4 – Getting buy-ins
- WK3 – High-level purpose
- WK2 – Choose a topic
- WK1 – Getting to know us
- Introduction