Stephanie Fawaz received her degree in engineering at Harvey Mudd College in 2014. Her passion is to tell meaningful stories in innovative and interesting ways, so she chose to attend the Entertainment Technology Center to learn more about game and story creation. She hopes to be able to be an influence in the entertainment media industry in creating more and bigger spaces for women as well as take a role in new technological innovations in entertainment.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse venenatis sodales odio quis ultricies. Vestibulum ornare egestas mi id convallis. Pellentesque efficitur tempus viverra. Nullam auctor nulla dui, rhoncus pulvinar turpis pharetra eu. In tincidunt lobortis tortor vel congue. Suspendisse gravida consequat est, ut pharetra risus dapibus vitae. Vivamus placerat in lacus id malesuada.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus sit amet dictum magna, et consequat arcu. Vestibulum vel gravida est. Quisque dui enim, venenatis vel vulputate ut, sollicitudin in sem. Sed dictum ligula ligula, a adipiscing risus euismod vel. Integer accumsan libero sed porttitor viverra. Aliquam erat volutpat condimentum. Nulla id vehicula arcu. Donec nec semper nisl. Aenean nec venenatis est, ac blandit neque.
Pellentesque sit amet vestibulum dui. Maecenas a gravida elit. Fusce dictum orci ut porta rhoncus. Aenean non risus tempor, fermentum orci in, lobortis est. Aliquam et rhoncus ipsum, non auctor orci. Pellentesque mi ligula, pretium sed faucibus vestibulum, tincidunt mattis lorem. Sed iaculis ultrices nisi non sodales. Nam sit amet ultrices turpis.
Maecenas vel porta diam. Phasellus in dui vel ante volutpat interdum vitae ut orci. Nullam sit amet accumsan orci. Nulla nec mauris pretium, mattis nisl sit amet, tincidunt mi. Nam vel magna blandit, vestibulum metus ut, venenatis est. Integer mattis, arcu eget laoreet porta, lectus massa egestas augue, et imperdiet mauris eros luctus magna. Vivamus aliquam arcu nunc, et molestie est sagittis id. Aenean vel magna dui. Ut elementum odio dignissim est fringilla commodo. Mauris varius, sem ultrices sollicitudin interdum, leo nunc aliquet enim, a lobortis elit dui id lectus.
Nulla vitae justo sed leo tristique malesuada eget a massa. Etiam eu rutrum augue, vel ornare neque. Nulla adipiscing velit ut sapien bibendum euismod. Praesent dictum felis erat, non gravida est porta eu. In vel elit at lorem imperdiet tristique. Proin eget auctor erat. Nulla malesuada sapien eu quam tempor, nec consequat erat rutrum. Donec vestibulum augue at vulputate pretium. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae;
I am Yiling Chen (Allyn). I am currently studying in the Entertainment Technology Center, Carnegie Mellon University. I love games and coding. Be a good game programmer and designer is my goal.
I’m a 3D Modeler and Animator passionate about Virtual Reality and Storytelling. I had a Bachelor Degree in Animation, I gained my industry experience during that time in Oriental Dream works as an Intern in Modeling/Surfacing. I love to bring the story out of your canvas alive, creating your own worlds starts from nothing without limitation. I want to create art that represent who I am and sharing with people who share the same values with me.
Website: http://www.tinaliao.me/
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse venenatis sodales odio quis ultricies. Vestibulum ornare egestas mi id convallis. Pellentesque efficitur tempus viverra. Nullam auctor nulla dui, rhoncus pulvinar turpis pharetra eu. In tincidunt lobortis tortor vel congue. Suspendisse gravida consequat est, ut pharetra risus dapibus vitae. Vivamus placerat in lacus id malesuada.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus sit amet dictum magna, et consequat arcu. Vestibulum vel gravida est. Quisque dui enim, venenatis vel vulputate ut, sollicitudin in sem. Sed dictum ligula ligula, a adipiscing risus euismod vel. Integer accumsan libero sed porttitor viverra. Aliquam erat volutpat condimentum. Nulla id vehicula arcu. Donec nec semper nisl. Aenean nec venenatis est, ac blandit neque.
Pellentesque sit amet vestibulum dui. Maecenas a gravida elit. Fusce dictum orci ut porta rhoncus. Aenean non risus tempor, fermentum orci in, lobortis est. Aliquam et rhoncus ipsum, non auctor orci. Pellentesque mi ligula, pretium sed faucibus vestibulum, tincidunt mattis lorem. Sed iaculis ultrices nisi non sodales. Nam sit amet ultrices turpis.
Maecenas vel porta diam. Phasellus in dui vel ante volutpat interdum vitae ut orci. Nullam sit amet accumsan orci. Nulla nec mauris pretium, mattis nisl sit amet, tincidunt mi. Nam vel magna blandit, vestibulum metus ut, venenatis est. Integer mattis, arcu eget laoreet porta, lectus massa egestas augue, et imperdiet mauris eros luctus magna. Vivamus aliquam arcu nunc, et molestie est sagittis id. Aenean vel magna dui. Ut elementum odio dignissim est fringilla commodo. Mauris varius, sem ultrices sollicitudin interdum, leo nunc aliquet enim, a lobortis elit dui id lectus.
Nulla vitae justo sed leo tristique malesuada eget a massa. Etiam eu rutrum augue, vel ornare neque. Nulla adipiscing velit ut sapien bibendum euismod. Praesent dictum felis erat, non gravida est porta eu. In vel elit at lorem imperdiet tristique. Proin eget auctor erat. Nulla malesuada sapien eu quam tempor, nec consequat erat rutrum. Donec vestibulum augue at vulputate pretium. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae;
Brenda Bakker Harger is a theatre director (MFA Carnegie Mellon University), improviser, and professor of Entertainment technology at Carnegie Mellon University’s Entertainment Technology Center where she teaches improvisational acting and leads diverse interdisciplinary projects. As an improviser, Brenda has performed with Pittsburgh Theatresports and SAK Theatre, and has led improv workshops nationally and internationally from theatre improvisers to executive leadership training (Carnegie Bosch Insititute) to video game companies. Bakker Harger is also director of a unique award winning theatre company at Carnegie Mellon, which uses live interactive theatre to address controversial issues in the workplace and classroom. She has produced an exploratory DVD-ROM for interactive theatre, and is currently pursuing her interest in further exploring her theory and skills in directing and improvisation with technology, both in gaming and theatre. Recent projects include: making a demo/prototype of a game based on the film Night of the Living Dead (with George Romero); creating a toy/exhibit featuring virtual representations of The Pittsburgh Children’s Museum’s Puppet collection; and Interactive robots – creating a robot which had distinct character and was able to convey emotion and intention. In theatre, Harger has directed and developed plays as technologically based Interactive experiences, one which premiered at the Humana New play Festival at the Actor’s Theatre in Louisville, Virtual Meditation #1, and another, Full Spectrum, which premiered at the Ensemble Studio Theatre in New York City. In addition, Harger engages in ongoing research on using improvisational methods to create more believable virtual characters.
Trained as a theatrical lighting designer, Chris Klug began his career in the arts working on Broadway, in regional theater, and toured with various 70’s rock n’ roll bands. Then, at the behest of a fellow photographer, Chris transitioned into a career as a Game Designer. Starting with Simulations Publications, Inc., in 1981, he was first Assistant Designer on Universe (a sci-fi role playing game), then was Lead Designer for the 2nd edition of DragonQuest (a fantasy RPG and winner of a Game of the Year Award), Horror Hotel (something’s lurking in the shadows of an old Victorian mansion) and Damocles Mission (a sci-fi strategy game about exploring an alien artifact). While at SPI he edited the role playing section of Ares magazine. When TSR bought SPI in 1982, Chris and the rest of the SPI staff moved on to start-up Victory Games. While at Victory, Chris headed up the role playing games division, and designed the James Bond 007 role playing game (a winner of a Game of the Year award as well) and oversaw the entire Bond product line. This game has been hailed as the first RPG to emphasize story over simply killing things. At Victory, Chris designed a half-dozen more award-winning titles and was, for a time, Design Director. Chris movd on to freelance computer game design and worked for SegaSoft, TSR, Hasbro Interactive, 3W, THQ, Simon and Schuster Interactive, Target Games, h2o Interactive, and Gizmo Games, with more than a dozen titles to his credit, including “RPG Story of the Year” award for Aidyn Chronicles: First Mage. Some of his computer game credits include Star Trek DS9: Dominion Wars, Europa Universalis, Duke Nukem: Time to Kill, and Diamond Dreams Baseball. Chris then joined EA’s Westwood Studios full-time as a story specialist, leading the content team for EA’s first MMO, Earth & Beyond, for which Chris later became Creative Director. Chris then became Creative Director at Cheyenne Mountain Entertainment in Mesa, Arizona, designing Stargate Worlds, an MMO based on the Stargate television franchise. Chris also worked closely with Brad Wright and the Stargate writing staff on efforts to sync up the evolving story in both the TV series as well as the MMO. While teaching at the ETC, Chris secured an $8 million investment in an innovative social game / mobile game platform, Dream Wedding Planner, and launched the product in the spring of 2014. In addition to teaching story, game design and creating writing at CMU, Chris consults with game publishers around the world. Chris is a playwright and member of the Writer’s Guild of America West.