On Monday, we presented our Halves in front of a group of audience, including our clients, Erin and Marc, and people from EA. Our presentation covered the topics including the brief introduction of reinforcement learning, the overview of Quarters, the two prototypes based on the feedback of Quarters, the playtest sessions we have conducted, and lastly, the design and tech challenges we are facing.
You can find more details in the Halves presentation video below:
After the presentation, we collected the feedback we got from the audience and the faculty. Because of the time constraint, we decided to combine two ideas together and spent more time on the theming and emotions inside the game. We are now adding more layers to the hippo demo.
We are looking forward to sharing more demos to you in the near future!