Blog

Week 16 It’s a wrap

This week we have our final presentation to showcase what our challenges with RL and what our learnings are. We shared our two deliverables with our audience, one is the PC game “Baby hippo spring” which you can download and try out underneath the documentation page. Another one is the design documentation that we documented…
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Week 15 Ready for Final

This is the last week before our final presentation. We have our last client meeting on Thursday. In order to prepare for the last-minute change before handing it off to our clients, we have made several modifications in-game. Firstly, we have improved our tutorial session at the beginning of the adventure mode as below: Now…
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Week 14 Last bit of polishing

This week due to Thanksgiving holiday is a short week for the team. We seized the time to polish the game with the advise of our clients and faculty. The main two things we were tweaking is 1) State change is unclear for the player 2) Could we add some emotion to the hippos when…
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Week 13 Soft Opening

This week, we had our soft opening on Wednesday. During the Soft Opening, many people from EA would come, playtest our product, and give some valuable feedback. In order to prepare well for that, on Monday and Tuesday, everyone worked very hard to present a delightful and complete gameplay experience. Last week, we got a…
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Week 12 A sandbox game

Last week, we had our final design of implementing the crocodile, hippo and fish relationship. Given the choices for hippo to gain individual rewards by eating the fish or to gain group rewards by moving to the bitten hippo and help them get away from the crocodile, we would like to see how the hippo…
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Week 11 Prepare for Soft Opening

It is only two and a half weeks left before the Soft Opening. We felt the tension as the deadline getting closer and closer and we had to choose what layers to keep and what layers to keep developing this week. We didn’t have time to change our plan before soft opening anymore. To recap…
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Week 10 What is our final goal

This week based on Halves feedback, we have fixed the difficulty of jumping and the camera angles to reduce the unsatisfied moments for the players. Since during playtesting, a lot of time the playtesters did not care about the hippos and how natural they are. Most of the feedback we got are “It is so…
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Week 9 After Halves

On Monday, we presented our Halves in front of a group of audience, including our clients, Erin and Marc, and people from EA. Our presentation covered the topics including the brief introduction of reinforcement learning, the overview of Quarters, the two prototypes based on the feedback of Quarters, the playtest sessions we have conducted, and…
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Week 8 Halves preparation

This week is all about preparing the upcoming Halves presentation. We spent a couple of days refining or slides and rehearse a lot a lot! Through practicing, we have a more solid idea of what our goals are and what questions we are solving. It is a great chance for us to revisit our vision.…
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Week 7 Communicate with RL?

From last week, we showed the hippo demo that we have to our client and faculty. The feedback that we got is to add more elements into the current hippo demo to see if there are any interesting behavior of the RL agent.  We then have a couple design meetings together to talk about what…
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