Our second concept focuses on interpreting notes on a staff. Three simultaneous players are each given their own staff. Students would be prompted with alphabetical note names, after which they would need to aim their control wand at the note’s corresponding position on the staff. Play zones streaming in from the right side would tell players at what times they need to be in the correct note position on the staff. Teachers could toggle what notes can be displayed, as well as which clef to use, in order to adjust the difficulty of the game as appropriate.