This is the design we are moving forward with and currently prototyping. In this game, the class is broken up into teams of three. Each team of three players gets a chance to play a song. Once every team has taken a turn, the team with the highest score wins. Each player has a lane in which music note values are streaming towards them. When their wand is raised, they are in their ‘off’ position. When a note reaches their instrument, they must lower it into the ‘on’ position to play the note and sustain the ‘on’ position for the duration of the note. The more precise and correct their note, the more they contribute to their team score.