This is the final design of our second game. After playtesting with the initial UI layout, our observations indicated that we needed to make changes in order to stay within our display area constraints and improve the player experience. We decided to change from a square layout to a triangular one in order to keep gameplay elements within the bounds of the display mat in the Elizabeth Forward SMALLab setup. We also added feedback pop-ups that indicate correct, incorrect, or missed notes as a player goes through the game. We added scoring to encourage competition among players, and drive them to perform better in the game, thereby increasing their ability to read notes on a staff as well as their speed at which they sight-read them.