Welcome to Week 2!  Now that we’ve kicked off our semester we started week 2 eager to learn more and keep exploring the maker-centered learning community.

Team STEAMineer’s team lunch!


We started the week off having lunch as a team!  This gave us the opportunity to get to know one another better and try a smorgasbord of different foods.

After meeting with our faculty to share our current research findings, we met with John Balash, the ETC’s Director of Educational Outreach.  John shared his experience developing after school experiences on the West Coast. He also spoke to his experience working in the MuseumLab at the Children’s Museum of Pittsburgh.  These are some of the big take-aways from our conversation with John:

Thank you John for sharing your insights and help identifying ways to make our project more meaningful.   

The team also met with Jesse Schell, one of our BVW Instructors and the creator of Happy Atoms.  The team had the opportunity to try Happy Atoms at the STEAM Showcase and we liked how it combined digital technology with physical inputs.  (Our team is particularly interested in incorporating a physical component to whatever we develop.) Jesse also helped develop the MAKESHOP at the Children’s Museum of Pittsburgh.  From Jesse we learned:

Thank you, Jesse for sharing your insights and sharing Happy Atoms with us!  As a team we enjoyed setting up a glucose molecule for the app to detect.

A glucose molecule made with Happy Atoms.

This week as a team we also delved into the Transformational Framework.  The Transformational Framework is a structure developed by Sabrina Culyba and Schell Games for creating games and experiences that are intended to be transformational in varying capacities.  The framework covers everything from what the goals for participant transformation are to what resources already exist on the subject and who should you talk to about the subject.  

(https://press.etc.cmu.edu/index.php/product/the-transformational-framework/)

As a team, the framework is especially helpful when it comes to parsing through our research and both identifying and answering questions about our project.  On Wednesday Dave gave us a crash course on the 8 topics of the Transformation Framework:

And on Thursday we went to the Transformational Framework Workshop with Sabrina.  As a team we learned we want to know more about the development process different projects have gone through, what are subjects outside the norm of maker-centered learning that we could pursue, what subjects are our target audience interested in, and research into past projects.  

Following the workshop and crash course, Isabel and I determined what parts of the framework we wanted to immediately address as a team.  We asked our team to respond with post-its to the questions:

As a team we identified that we are hoping to see more of a behavior/identity/emotion change as a result of our experience.  Instead of trying to teach players a particular skill, we hope that by participating in what we create players will gain a new perspective as a result of the experience.  We want the experience to be beneficial to our audience by providing them with a new experience that intrigues them and brings them joy. As a team we are excited about the opportunity to bring a project to life and positively impact our audience.  We realized that what’s essential for our project to be transformative is that it supports learning and exploration, is replayable, includes facilitation and feedback, and that our audience buys into the experience. We also identified sports, game design, advanced math, biology, and history as some of the subjects we have seen less of in maker-centered education.

The Team’s Brainstorm Based on The Transformational Framework

As a team we also attended the Playtest to Explore Workshop on Wednesday.  This also gave us the opportunity to synthesize the information we have so far to gain a better understanding of what we still need.  We had the chance to solicit our peers about what they saw as important to learn about when it comes to game design. Iteration, defining the problem, and being open to a variety of ideas were all suggestions from our classmates that could be considered as educational goals for an experience centered around game design.  As a team it was challenging for us to put together our Composition Box. We are working to be diligent and intentional about our research, but it can be tricky to make decisions or set constraints without knowing who our partner will be. We are trying to gain understanding so that we can make informed decisions, but I know that we are all eager to make decisions in order to give ourselves plenty of time to iterate and refine our idea.

Our Composition Box from the Playtest to Explore workshop.

We ended the week visiting with Rebecca Grabman (ETC Class of 2012) and Sarah La Rue who run the MAKESHOP at the Children’s Museum of Pittsburgh.  We had a great visit and seeing the MAKESHOP and their projects helped to broaden our perspective on what Maker- Centered Learning and Education can encapsulate.  The open-ended, scaleable, exploratory nature of the programming and projects was inspiring. Their respect for their audience at all ages and belief in their visitors to make brilliant things is exciting to see and something we hope to emulate in our own project.  In a conversation with Rebecca, Sarah, and two educators in the MAKESHOP, we discussed what Maker Education encapsulates, how it can be better, and what structure the MAKESHOP employs for their programming.  

Thank you to Rebecca and her team for the chance to have fun and learn about the MAKESHOP’s approach to maker-centered learning!

Children’s Museum of Pittsburgh MAKESHOP

This week was a big week for team STEAMineer.  We learned lots of things, focused our efforts, and further connected with the Maker community in Pittsburgh.  Stay tuned as we identify our transformational goals, connect with more experts, launch our website, and create project artwork!