Project Trailer
Week 1
Week 2
Team Lunch at Fogo de Chao STEAMineer Team Faculty Meeting Brainstorming at the Playtest to Explore Workshop Our Composition Box from the Playtest to Explore Workshop Peer Feedback from the Playtest to Explore Workshop Responding to prompts based on the Transformation Framework A mechanical cardboard installation at the CMP MAKESHOP Talking with Sarah from the CMP MAKESHOP Visiting the CMP MAKESHOP CMP MAKESHOP Climbing Space at CMP Happy Atoms Game from Schell Games MAKESHOP at CMP
Week 3
Matt Chilbert from Birdbrain Technologies Matt demonstrating a Maker Project Two Bit Circus Foundation “Beats By Me” Diagram of Activity Objective and outcomes List of potential partners Team Photo for ETC Social Media
Week 4
Quarter Walk-Arounds Learning from Faciltators at Assemble Max in the “Danger Zone” at Assemble Meeting with Nina Barbuto (second from Left) at Assemble Pictures created during Camp STEAMineer Coloring during Camp STEAMineer Stone Librande’s Game Design Diagram Coloring during Camp STEAMineer Playing “Making Connections” during Camp STEAMineer Team Photo Photoshoot Max, Mimi, and Marissa’s Cardbaord Tower from Camp STEAMineer Team Photo Photoshoot Mia, Yifan, and Isabel’s Cardboard Tower from Camp STEAMineer Mia, Yifan, and Isabel building their Cardboard Tower Team STEAMineer’s Cardboard Tower Creations
Week 5
Team STEAMineer Team Photo Arduino Kit Max testing the fan/motor Arduino Input Brainstorming Blocks Prototype Isabel and Mimi with their Asymmetrical Maze Prototype Max and Gloria using the motor to illuminate an LED Isabel and Mimi’s Maze Prototype Mia playtesting the Arduino fan/motor input Mia and Yifan playtesting the maze prototype Dave and Scott playtesting Brainstorming Blocks Code Gamer from Thames and Kosmos Scott and Dave’s Brainstorm Results Dave and Scott Playtesting the Asymmetrical Maze Activity
Week 6
Gameplay screen of the Submarine Maze Interaction with one light Gameplay screen of the Submarine Maze Interaction with all 4 lights Light Board used by the Navigator to illuminate the Gameplay screen Mimi playtesting the Asymmetrical Maze Interaction Team STEAMineer setting up for our first playtest at Assemble Our first two playtesters at Assemble Playtester illustration of a control panel to transport a crew underwater Playtester illustration of a submarine Playtester illustration of a control panel to transport a crew underwater Playtester illustration of a control panel to transport a crew underwater Playtester illustration of a control panel to transport a crew underwater Playtester illustration of a control panel to transport a crew underwater Playtester in the navigation position Mimi assisting playtesters Students from our first playtest at Assemble Makerspace
Week 7
Working on the order of events for hour Halves Presentation Maker Materials from our second playtest A submarine prototype designed and constructed by Mia Mia at the Laser Cutter for prototyping Team playtest with the new control box Controller box Results of Team Playtest A playtester made her controller into an octopus A playtester made her controller into a jellyfish Playtesters using controllers they created Playtesters using controllers they created The Team setting up for our second playtest at Assemble A controller created by a playtester Mimi and Isabel facilitating playtesting The Arduino Inputs used for our second playtest Marissa facilitating a playtest Gameplay screen from the second playtest Aduino inputs tested for interactions Arduino inputs connected to the Arduino Listing of Arduino input options for game mechanisms used in the second playtest
Week 8
Week 9
STEAMineer’s first Zoom Meeting Mimi, swimming with sharks Screenshare of a driving interaction Max developed Screenshare of new fabrication materials Concept art for a helicopter interaction STEAMineer Faculty Meetings via Zoom Last look at our project room (the streamer fell over the break) Set-up Menu for our keyboard -based interaction for playtesting Gameplay screen complete with gold coins, an octopus, and keyboard input controls
Week 10
Monday SCRUM Meeting Game Title Screen Game Story Screen Game Instruction Screen Gameplay Screen Final Scene Screen Mia explaining her cardboard gears Mia explaining her cardboard gears Slack Chat to keep each other up to date Fabrication plans for the Amazon Kits Potential set-up for in-game analytics Developing Playtesting Surveys Faculty Meetings via Zoom
Week 11
Latest iteration of the game controller UI showing the program’s recognition of Arduino connection Latest iteration of the game controller Latest iteration of the game controller Reference image showing connection between joystick input and microcontroller Microcontrollers we ordered without the connection for the joystick input Arduino activity kit for Culyba playtest Feedback from Culyba playtest Arduino activity kit contents Feedback from Culyba playtest Hazel’s plan for input functions Hazel and Dave working on her controller Instruction guide game set-up page instruction guide game set-up page Hazel working on her controller during a playtest of the activity
Week 12
Max demonstrating his modified approach for connecting inputs Cover page from instruction guide for Remote Playtest Day Instructions Max demonstrating his modified approach for connecting inputs The soldering kit Dave shared with the team New layout/theming for the instructions New layout/theming for instructions New motor modification page in instructions Arduino troubleshooting page in instructions Script for our Project Trailer Arduino activity kit packed up for Ruth’s playtest Team interview for trailer Team interview for Trailer Team interview for trailer Team interview for Trailer Player experience plan for controller input test space Iteration of test space input selection screen Results of first successful in-game analytics test Iteration of test space with input selection in the same frame as the test submarine Feedback Data from Remote Playtest Day Drawing of controller design before cut out Feedback Data from Remote Playtest Day Latest Iteration of controller design for multiplayer interaction Latest iteration of controller design for multiplayer interaction
Week 13
Remote Playtest #2 Storyboard for Softs Strategy Storyboard for Softs Strategy Sailor characters for Arduino Inputs Chart of Effects for Different Input and Function Combinations Submarine with Sailors inside Sailor Graphics on the Controller INputs Heat wave Arduino Effect from heat sensor for attack Light Beam Arduino Effect from light sensor for attack Visual indication of score-change Sailors in the submarine in the test space of the Arduino Game
Week 14
Team STEAMineer preparing for Softs Goal Slide from Softs Summary of Input Effects Deliverables Slide for Softs Challenge Page from Updated Instructions Orange Submarine for Crystal Effect Blue Submarine for Crystal Effect Challenge Page from Updated Instructions Challenge Page from Updated Instructions Pink Submarine for Crystal Effect List of Objectives Based on Softs UI Updates for the Testing Space End Scene for collecting 0-9 Crystals End Scene for collecting 10-19 Crystals End Scene for Collecting 20+ Crystals
Week 15 & Beyond
3rd Playtest Family 4th Playtest Family Final task list Propeller from our 4th Remote Playtest Final Presentation Q&A (via Zoom) Controller template for laser cutting Final Team Meeting & Post Mortem