Hey Drop Fans, Speaker Destruction This week we have been experimenting with a few new designs. One of which we described and diagrammed last week. That idea involved battling over control of the music by destroying your opponent’s speaker. While it was originally pitched as a simple concept, it had a number of issues including it’s over-complicated nature. I guess this tells a lot about how complex some of the ideas.. Read More
The Drop: Newsletter #6
Destroy the Speakers This week Ariel had a very cool idea about trying to use 3D sound in the game to add a location based mechanic where you try and locate the speaker that is playing your music and the speaker that is playing your opponent’s music. One of your main goals would be to destroy your opponent’s speaker to shut off their music. Elements of this didn’t work within our current structure.. Read More
The Drop: Newsletter #5
What’s happening! Week 5 is almost in the books and we are moving forward with testing new game mechanics and other hopeful improvements. Recently we have been getting a few playtesters and observers checking out the game and gotten quite a bit of useful feedback about what is working and what isn’t working in the game. Luckily, most of it coincides with things that we already knew and had already.. Read More
The Drop: Newsletter #4
Yo! Another fun and intense week at The Drop office. We will keep this quick, but here is what has been going on for us. Up above you can find our project poster made by the incredibly talented Yeongmin Won (Elizabeth.) Photo Shoot We had a great photo shoot on Monday also and learned how incredibly photogenic Tao is. It was hard to pick just one photo of him. Above.. Read More