Wall mural
As usual we’ve continued to add to our database and wall mural:
Taxonomy
We’ve synthesized an outline for our taxonomy, linked here. Main takeaways:
- We’ve decided to specify what we mean when we discuss theater as opposed to games, role-playing and art installations.
- We will define how we will use the terms agency and interaction.
- We will describe a list of categories related to our project, among them interactive and immersive theater.
Reaching out
We’ve heard back from more contacts; more works were recommended to us, from theme parks to LARP communities.
We’ve also met our project partners Sam Turich and Gab Cody! We will consult with them particularly as we try to prototype.
Decisions
We reached a number of decisions for our project:
- We are interested in creative innovation more than solving practical problems in interactive theater
- We will start prototyping next week, starting with the story and then thinking about how technology can be used to support its moments
- We think it would be a good idea use a story that already exists, to reduce our workload and prototype more quickly
Tech
We’ve determined that part of the specific deliverable for our research should be some type of list of works more sophisticated than its current form as a Google Doc. We’ve begun looking into quick ways of publishing data; among them datasettes are an option.
Quarters & sitdowns
We presented our metrics and deliverable to the faculty. We will also maintain our project goals, metrics and deliverable on our website. We emphasized that our main goal is to answer the question:
“How can technology be used to make interactive theater a meaningful experience?”
We are particularly interested in the “sweet spot” that is at the convergence of use of technology, live performance, and guest agency.
Much of the feedback from faculty is that we should make prototypes as early as possible; though we emphasize that research and taxonomy is half of our project deliverable, we agree that prototyping will help focus our discussions and discover answers to our research question.
Production
- Team retrospective summary:
- Branding & walkarounds went smoothly!
- We will try to come up with questions and topics before any major discussions as a team to ensure that our conversations stay on topic and stay helpful
- Balancing project work and elective work is difficult; we’ll try to be understanding of each other and try to use a simplified scrum board to keep track of what needs to be done next.
- Decorations
-Healthy & Tina