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Week 15: Softs

This week we had our softs presentation with the ETC faculty. We created some demo videos and prepared a live demo to show over zoom presentation. We faced a big challenge over how to best showcase the machine over zoom, since it is best appreciated in person where all 3D capabilities can be shown.

We definitely learned a lot from softs, and it is helping us prepare for finals (which will also be over zoom). We shouldn’t try to have the machine speak for itself; as over zoom it can’t do that very well. So, we will have to really list out all of our design learnings and find a way to tie them back to our prototypes that is clear and concise. Definitely easier said than done 🙂

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Week 14: Documentation

This week, in preparation for softs, we created some videos of our prototypes, in addition to our trailer video. We sent them out to faculty to get feedback and hopefully understand a good way to showcase the machine and our work through video.

Let us know what you think!

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Week 13: Playtesting

This was a big conundrum for us. How are we supposed to playtest designs for a 360* 3D Medium remotely? We have zoom for live demos, and we can take video documentation of our prototypes, but neither of these are perfect. Zoom isn’t the best quality, and even though we can edit our youtube videos, can the experiences truly be translated through a 2D screen?

We tried to “playtest” to find out. We created some test videos, of different angles, different prototypes, different editing styles; sent them out to faculty to receive feedback. People tend to like the edited videos (we can edit out the flicker), and they like videos that give different perspectives, rather than a fixed one.

Here are our videos we used:

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Week 12: Putting Things Together

This week, we started putting together our different design learnings from the semester. Compiling these have been really useful and have allowed us to focus our efforts on some new demos that we believe will be very useful.

One big consensus we came to is that the machine is just a display, and the visual/tech limitations of the Voxon are limitations of its nascent stage. Therefore we want to focus on how it will be USED in the future as a medium rather than focus on how to hack the Voxon since this display technology will only get better and is already getting better