The team researched 3 topics:

  1. Characteristics of smart devices.
  2. Characteristics of US mobile users
  3. Characteristics of U.S. mobile gamers

We uncovered several ideas that we thought would be helpful for our project. Of particular importance were:

  • Despite popular opinion, the majority of mobile gaming is done from home, rather than while commuting (53% of mobile gaming time occurs from home). This gives us hope that our 4-player co-located game should be viable.
  • Though the U.S. Mobile user market is not growing as quickly as others (e.g. China), it still accounts for a disproportionate amount of the global market. This is the market that we’re targeting with this game.
We compiled this information and presented it to SmileGate, who was particularly interested in:
  • 57% of people who enjoy mobile games tell their friends about it.

We also wanted to get a head-start on building tools with the iPad and iPhone connectivity. One of the items we’ve obtained is Prime 31, a plug-in, allows us to
connect both of these devices, so that a swipe on the iPhone is registered on the iPad and vice-versa.

Created 3 Game Design Sketches

We met as a team and brainstormed a total of over 15 valuable game design ideas. We narrowed those down to our favorite 3. We have subdivded into pairs and have assigned a game to each pair to be further detailed and sketched. The three games are of starkly different genres: strategy, action, and party/casual; they each have unique mechanics that we feel take best advantage of the technology and communication between iPhone and iPad devices.

Next Week

We will present 3 game design concepts to SmileGate and refine whichever concept they feel has the most potential. The concept of inter-connectivity between devices is still unproven, so we need to discover what restrictions and complexity there is to the technology

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