Camera
Camera
The camera systems in Lumberyard isn’t as feature-rich as Unity’s, as seen by the side-by-side. Where in Unity the game window won’t display the scene without a GameObject with a camera component, Lumberyard uses the editor camera as the default camera. To align an object, typically used for aligning the camera, with the editor view Unity has a keyboard shortcut but Lumberyard takes that a step further and allows the camera to be controlled like it is the editor camera. This allows artists/designers to know exactly the view of the camera, and removes the uncertainty associated with the key press.
Lumberyard also has another component called the camera rig, which helps with camera movement and look direction, which Unity doesn’t have natively. The same effect can be achieved through creating a script or using Unity’s CineMachine tool, which has much more functionality than Lumberyard’s camera rig.