Week 13
This week, we focused mainly on prioritizing tasks which would help us reach a minimum viable product for Soft Opening next week. To do this, the team create a large…
This week, we focused mainly on prioritizing tasks which would help us reach a minimum viable product for Soft Opening next week. To do this, the team create a large…
A majority of our week was focussed on preparing for Lumberjam, which our team would be hosting over the weekend. At the beginning of the week, however, we had our…
As the semester finally draws to a close, our team was left with only a few - but major - tasks to deal with. The ETC Open House was this…
This was a unique and satisfying semester for many reasons for our team. Overall, we collectively and individually made a lot of progress. Having the opportunity to work on a…
This week, our team started to think deeper about design concepts. One of the critical things we noticed during Playtest Day was that our demo would need to have a…
This week, our team focused on digesting and analyzing feedback from Halves, and then further using it to formulate a plan for the remainder of the semester. At the same…
In this week, ETC project teams gave presentations of their progress up to the halfway point of the semester for the rest of the students and faculty. It is an…
Our team, along with other project teams at the ETC, had to contend with a gap of Spring Break, immediately followed by the Game Developer’s Conference, a premiere conference in…
This week, we worked towards creating the different systems and components which would be required in the vertical slice. And with Halves approaching in a couple of weeks, we also…
This week saw our team take a deep dive into active development. Now that we have our basic design concept approved by our client, we can start working towards a…