This was a unique and satisfying semester for many reasons for our team. Overall, we collectively and individually made a lot of progress. Having the opportunity to work on a AAA game engine is not a chance other ETC projects get a chance to do, and having that exposure at a graduate level will undoubtedly help us “stand out from the crowd”. We can be satisfied with our extensive work on our technical documentation, finding creative ways to playtest that documentation, and learning a lot in the process. At the same time, we had a chance to build a completed experience in a AAA game engine with a playable prototype. We were also able to shun the common trend of treating the audience as a single entity in a Twitch-designed game, which can undoubtedly be something a future ETC team explores deeper. As with most projects at the ETC, this was a team which bonded well over time. By being focused on the tasks at hand, there were very few team-related problems over the course of the semester, which speaks to the character of the members of Workbench. Along the way, we learned many lessons, which we have tried to describe in detail above, in a bid to help create a future where embracing AAA game engines becomes a more common sight at the ETC.
Week 16
- Post author:Nicole Wan
- Post published:May 11, 2018
- Post category:Uncategorized