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Pathfinding

 


Pathfinding


This deals with the NPC’s ability to calculate the best route between two traversable points in your Panda3D environment.  It requires the creation of a navigation mesh (see “Navigation Mesh” description below), which is placed on the surface over which your NPC will be moving.  The navigation mesh allows the system to recognize “traversable nodes” around the mesh, as well as areas which cannot be traversed (areas occupied by an impediment or obstacle for instance), represented by a lack of traversable nodes, as seen in the video below.