Brian completed his bachelors at the University of Toronto with a focus in computational neuroscience. While running a VR neuroscience start-up company, he fostered an interested in VR based entertainment and educational applications, and that's what ultimately led him to the ETC.
His interested mainly lies in the weird and experimental approaches to education and entertainment. He highly values the skills and abilities to execute on those approaches rather than just thinking about them as ideas.
Given his experience in hardware, software, AI, and robotics, the end-to-end understanding of the entire technical pipeline is what he uses to facilitate a project as both a producer and a developer.