Action in Motion II
Spring 2012
This project will be building off of the tech demo and research done in the previous Action in Motion project to create a 5 minute action-game experience using hybrid input on the Kinect. There will be a focus shift from the previous semester, moving from tech-development to game design. The team will research good design practices for using hybrid input, and play test the best/most intuitive methods for implementing it with the Kinect. While the pure Kinect input provides powerful motion tracking, it is still limited by its inability to track fine movements. The team will be focused on developing game mechanics where the Kinect tracking is the primary input method, but is supplemented with other input devices to allow for more nuanced actions, and to provide context for actions in a "hack-and-slash" action game environment. The goal of the project is to build a system that feels fun, and enables a certain level of skill-based mastery when playing the game, as well as encapsulate these mechanics into an experience for the ETC demo room.