Le He is a 3D environment artist and game designer at Carnegie Mellon University’s Entertainment Technology Center. He earned his B.S. in Game Design from the University of Utah’s Entertainment Arts & Engineering program (EAE), where he built a strong foundation in 3D modeling and environment design.
Le has worked on projects ranging from medieval fantasy worlds to creative playable ads, gaining experience in both artistic production and interactive design. His passion lies in crafting immersive, story-driven environments that feel alive and meaningful to players.
At the ETC, he is excited to expand beyond 3D art into broader areas of game design, storytelling, and interdisciplinary collaboration. His goal is to create interactive worlds that merge technical precision with emotional impact.