Yuan-Chun “Alan” Lan is a game designer with experience in level and gameplay systems design. At Acme Gamestudio, he designed combat encounters, enemy spawning systems, and randomized level layouts for a co-op action roguelite, and implemented an NPC defense event using Unreal Engine 5 Blueprints. His work involves turning design ideas into clear documentation and playable prototypes in collaboration with programmers and artists. At Carnegie Mellon University’s Entertainment Technology Center, he hopes to deepen his understanding of player decision-making through design theory, prototyping, and playtesting. He aims to grow as a gameplay systems designer, creating experiences that encourage players to think, make choices, and discover personal meaning through their decisions.