Alicia is a game designer and visual storyteller interested in narrative design, systems design, and technical art. She graduated from the University of Michigan with a double major in Economics and Film, where she explored filmmaking, animation, VR, and game development. Her creative work includes short films, animation, a 2D platformer game, and interactive 3D environments. Before joining the ETC, she worked at Gamercury, a Shanghai-based independent game studio exploring AI-driven interactive experiences, where she contributed to narrative implementation, localization, QA, and launch preparation for *Detective Sherlock: Shadow Stalker*. At the ETC, she hopes to strengthen her technical and collaborative skills while exploring worldbuilding and player-centered design. Her goal is to create imaginative worlds and gameplay systems that give players meaningful freedom to explore, make choices, and shape their own experiences.
Game Designer, Narrative Designer, Experience Designer