Angie (Zixuan) He is a first-year student at Carnegie Mellon University’s Entertainment Technology Center. With a background in illustration from the School of Visual Arts, she loves blending creativity with technology to tell stories and bring ideas to life. Her past projects include designing playful games and toolkits that focus on inclusion and care. At the ETC, Angie is excited to dive into Tech Art, especially rigging, while exploring new ways to create interactive and meaningful experiences. She hopes her work will spark joy and help people discover something meaningful for themselves through play.
2D Artist, 3D Artist, Technical Artist, UX Designer