Katelin is a gameplay and AR/VR engineer with a strong foundation in human-computer interaction and game design. Recently, she engineered a real-time multisensory system for the hearing impaired that integrated hardware, machine perception, and Unity to translate audio into dynamic visual and haptic feedback. Katelin specializes in building accessible, immersive experiences by bridging complex technical pipelines with intuitive, user-centered design. At the ETC, she's excited to collaborate with multidisciplinary teams to push the technical and creative boundaries of spatial computing and interactive storytelling and aims to pursue a career as a gameplay engineer or AR/VR engineer to create impactful, inclusive interactive experiences.
Technical Artist, Programmer, Hardware Engineer, Game Designer, Experience Designer