Nina graduated from Renmin University of China with a bachelor’s degree in Spanish, which gave her a broad perspective on European and Latin American history, literature, politics, and economics. During college, she joined a game club and participated in creating game demos, which solidified her determination to pursue a career in the game industry. At the same time, she gained experience in brand marketing and planning through internships, where she contributed to the design and launch of an Australian product. Nina places special emphasis on balancing a game’s intellectual depth, entertainment value, technical execution, and market demand. She hopes to refine her skills in project management, programming and level design during her studies at the ETC, and aspires to become a level designer or producer who can both oversee the big picture and fine‑tune the player experience.