Rae studied Digital Media Studies and Business at the University of Rochester, where she became interested in game development through game jams and collaborative projects. Most of her game work has focused on 2D pixel art and UI/UX design, which gave her experience working closely with both artists and programmers. At the ETC, she hopes to expand her art skills into more 2D and 3D work, especially 3D modeling, while also growing as a producer. She enjoys being involved in different parts of a project and helping a team turn ideas into something playable. Her goal is to become a producer who understands the creative process well enough to communicate with and support people across different disciplines.