Ryan is a technical artist and rigger from Vancouver, BC, with a BMA in 3D Computer Animation from Emily Carr University of Art + Design. He builds Python tooling for Maya. Notably the AutoRig, a plugin that automates rig setup using point-cloud learning models. He also works in a variety of 3D softwares for film production, most recently on his thesis film Vacancy. Game jams in Unity and Three.js pulled him toward interactive media.
2D Artist, 3D Artist, Technical Artist, Animator, Producer, Programmer, Game Designer