Vicky is a game designer with a background in Economics and Studio Art from Bucknell University. She is especially interested in narrative-driven games, interactive experiences, and turning creative ideas into playable systems. Before joining the ETC, she worked on game content, narrative concepts, 3D assets, and production support at Hangzhou Electronic Soul Network Technology. Her interdisciplinary background helps her combine systems thinking with visual storytelling and player-focused design. At the ETC, she hopes to deepen her skills in game design, prototyping, and interactive storytelling. Her goal is to create thoughtful and emotionally engaging games, with the long-term ambition of becoming an independent game creator.
3D Artist, Animator, Game Designer, Experience Designer