Action in Motion
Fall 2011
Action in Motion is striving to bring traditional "hack-and-slash" gameplay to the Microsoft Kinect. Hack-and-slash games typically portray a hero character that can perform larger-than-life actions and attacks to thwart multiple enemies at once, such as thunderous punches and 20-foot high jumps. Since most of these types of feats are not physically possible, the team will use animation blending techniques in conjunction with Kinect input to make the player feel like they're actually performing these great moves and not just triggering animations. The team has set out to create six prototypes of common actions found in hack-and-slash games (combat, movement, etc.) as well as one polished, playable demo that combines the best prototypes into one smooth experience. This is a student-pitched project that has been in concept development since last spring.