Archigram 20'26"
Project Team: Cyan Han, Jessica Li, Mark (Jianwen) Wu, Tao Jin, Weiyi Zhang, Steven Wang
Instructors: Derek Ham
Spring 2026
Archigram is a procedural level design toolkit that empowers designers to create high-mobility, gameplay-driven levels using structured inputs such as splines, difficulty curves, and movement parameters. Rather than focusing solely on visual worldbuilding, the system prioritizes playability, pacing, and player experience. The tool translates designer intent into cohesive, functional levels that support variation and iteration. To validate the concept, we are developing a parkour-style prototype inspired by fast-paced action games. Our long-term vision is to enable adaptive and replayable gameplay experiences that respond to different player styles, bridging intentional design with procedural generation technology.