Blueprint
Project Team: Han (Ivy) Wang, Dale Wones, Camille Ramseur, Yuying (Jenny) Liu, Ruoxi (Roxy) Wang, Jehan Sandhu
Instructors: Ruth Comley, Tom Corbett
Spring 2017
Project Blueprint is an Electronic Arts sponsored project with Carnegie Mellon University’s Entertainment Technology Center. The project is translating the functionality of EA’s Sims 4 Build Mode into virtual reality.
Our goal is to design and develop a virtual interface that effectively adapts the functionality of Build Mode. Through iterative design processes and play testing, we will develop an intuitive system that allows guests to access categories of objects, pull the objects out of the interface, and place them in the virtual build space. This allows the guest to build a Sims environment from within an immersive virtual space.