Context: Gameplay Meets Character
    
  Fall 2007
Today, a video game player's level of attachment to games is directly correlated to the amount of time she or he has invested into achieving a particular objective. The goal of Project Context is to create an emotional attachment between the player and the characters in a game. To discover the most efficient way of achieving this vision, the team is working on creating rapid prototypes over the course of the semester, exploring radically different methods of evoking pathos and other types of emotional investment.