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PandaSE

Home / Our Work / Case Studies / Find an ETC Project / PandaSE
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Project Team: Andrew Gartner, Deepak Chandrasekaran, Federico Perazzi, Shuying Feng, Wei-Feng Huang

Instructors: Mike Christel, Ruth Comley

Spring 2010

Project Website

Based out of the Entertainment Technology Center (ETC) of Carnegie Mellon University, The PandaSE project is a software oriented project working in conjunction with the Walt Disney Imagineering company on improving the Panda3D game engine. The project strives to develop, implement, and document new features in the game engine, as well as improve the engines current abilities. More specifically, this project aims to improve Panda3D by developing advanced shader inputs for the engine’s shader system. In addition to these shader improvements, the project will also revamp Panda3D's 3D modeling and animation export tools. These tasks are not only desirable for Walt Disney Imagineering, but will better serve the Entertainment Technology Center and global Panda3D community as a whole by elevating Panda3D to a new level of functionality. Throughout the course of development of these features,the team will be working closely with the Panda3d experts within the community and Walt Disney Imagineering to ensure the high quality of the developed features. Moreover, The team will ensure this high quality standard through constant testing of the usability and functionality. Through this process, the team hopes to create a software package that will continue the Entertainment Technology Center’s tradition of supporting and developing the Panda3D engine.

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