flux
    
  Spring 2013
Every space has a story to tell. Our project is exploring this notion by prototyping and fabricating a series of interactive art installations. Although the structure of a space may remain unchanged, the experiences that take place in it are constantly in flux. Every space has a history of which we are too often completely unaware, and our project seeks to tell those stories, connect people across time, and help them realize themselves as part of a larger social context. The first half of the semester will consist of designing and prototyping several ambient and tactile interactive experiences. The second half of the semester will be spent expanding a selection of the prototypes, fabricating them into full-scale installations, and polishing them for final installation in the Entertainment Technology Center building. Our team brings together architecture, electrical engineering, industrial design, and psychology to create physical experiences that explore new areas of entertainment technology.