Get in Line 2.0
    
  Spring 2009
We all spend hours of our lives waiting – in 
lines at amusement parks, at sporting events 
for kickoff, and at restaurants for tables. For 
most of us, this is a tedious experience and 
often the primary complaint from guests at 
venues of all types.
Get in Line is a student pitched project at 
Carnegie Mellon University’s Entertainment 
Technology Center working to solve this 
problem. Last semester, the team designed 
and implemented a prototype experience for 
an on-campus show. The queue line was 
split in two and each side competed against 
the other using innovative cell phone 
technology. 
This semester, the project is taking the 
concept to the next level by launching an ‘at 
home’ component, where guests can create 
avatars that will appear with them in line. 
They will also be able to track their ‘lifetime 
achievement’ in the games they have played. 
The team is also developing new game types 
as well as looking into additional 
technologies to create a beyond the line 
experience. 
      
Our goal is to turn waiting into “something 
worth waiting forâ€.