Get in Line 2.0
Spring 2009
We all spend hours of our lives waiting – in lines at amusement parks, at sporting events for kickoff, and at restaurants for tables. For most of us, this is a tedious experience and often the primary complaint from guests at venues of all types.
Get in Line is a student pitched project at Carnegie Mellon University’s Entertainment Technology Center working to solve this problem. Last semester, the team designed and implemented a prototype experience for an on-campus show. The queue line was split in two and each side competed against the other using innovative cell phone technology.
This semester, the project is taking the concept to the next level by launching an ‘at home’ component, where guests can create avatars that will appear with them in line. They will also be able to track their ‘lifetime achievement’ in the games they have played. The team is also developing new game types as well as looking into additional technologies to create a beyond the line experience.
Our goal is to turn waiting into “something worth waiting forâ€.