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QuestLine

Home / Our Work / Case Studies / Find an ETC Project / QuestLine
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Fall 2024

Project Website

QuestLine is a Level Design Project conducted by graduate students in Carnegie Mellon University's Entertainment Technology Center. The team consist of Kimi Du (level and game designer), Ayaka Morito (game designer and 2D artist), Claire Zhong (UI/UX designer), Marsh He (3D artist), Jim Zhao (technical artist), Howard Hou (technical artist) and Samantha Trimboli (producer). Ruth Comley and Ricardo Washington are our project instructors and Ketul Majmudar is our subject matter expert. This project adapts worlds from the Rifts Role Play Game series created by Kevin Siembieda and published by Palladium Books. QuestLine is focused on using visual effects and innovative game systems to create an aesthetic and engaging level in Unreal. Project Instructor: Ruth Comley, Ricardo Washington Team Members: Ayaka Morito, Dazhou (Howard) Hou, Jiahao (Marsh) He, Keying (Kimi) Du, Ruzhang (Jim) Zhao, Samantha Trimboli, Xiaoxuan (Claire) Zhong

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