See-Saw
Fall 2009
Many critics of MMOs say that they put too much emphasis on Virtual Skills and require little real player skills, such as reaction or rhythm. At the same time, many developers find it challenging to include player skill-based elements in their MMOs. By including player-skill elements, they risk segregating players who feel they cannot compete fairly in games involving real player skills. In this context, Project See-Saw is a research game project aimed at finding the best balancing technique to create a player skill-based multiplayer game. A successful balance technique should help both very skilled and less skilled players find the right challenge and satisfaction in a cooperative multiplayer skill-based game.