
Case Studies

Flow
Flow follows a deer and a dancer, who meet and become friends in an intricately rendered world inspired by classical Chinese art. Players help them overcome obstacles by mirroring dance-like gestures tracked via motion sensors — a duet between the user and the technology, rather than a solo performance.
Case Studies

Physical Presence Pet
Finding new ways to combine tactile and virtual experience by creating a digital XR companion for the Apple Vision Pro.

Depero Futuristi
Reimagining a century-old Futurist ballet for the digital age, and presenting it all over the world.

Gravitrix
Translating the high-intensity physical experience of extreme pogo into an exciting PC game.

Miracle Workshop
Giving a beloved animatronic puppet at Give Kids The World's nonprofit resort a new animatronic body and an operating system anyone can use.

Marioneta
Turning a display of fragile antique puppets at the Children's Museum of Pittsburgh into a intuitive and engaging digital experience for kids.

PlayStation Backlight
Pushing the limits of a new Playstation product through rapid prototyping, and doing it so well it turned into full-time jobs.

Voyage
Designing a virtual reality field trip where students can explore together in real-time while learning lessons about the environment.

Quasi
Building a one-of-a-kind animatronic character capable of responding organically to guests — decades before AI made that commonplace.

Patronus
Educating players on sexual assault and bystander prevention through an interactive graphic novel adopted by schools across the country.

A History of Work & Play
Find any ETC project, since its founding in 1999.
See how our projects have pushed the boundaries of entertainment, technology and storytelling.